Chapter 1
Choose an entry route and prepare a first student-ready resource.
- Best for
- First-time teacher
- Typical use
- About 15 minutes
Chapter 2
The mechanical tour: every region of the screen, the header, finding tools, and the three ways to generate (one resource, full pack, Blueprint Mode).
- Best for
- Everyone
- Typical use
- 15 minutes
Chapter 3
Universal Settings versus app settings, the AI connection, interface language, and the three ways to get help: Help Mode, the tour, and the command palette.
- Best for
- Everyone
- Typical use
- 10 minutes
Chapter 4
Where on-device work lives, Save Project and Load Project, exporting, storage presets, on-device speech models, and recovering a lost session.
- Best for
- Everyone
- Typical use
- 10 minutes
Chapter 5
The printable one-pager: the fifteen-minute flow, the three keys, talking to AlloBot, and where things live.
- Best for
- Everyone
- Typical use
- 2 minutes
Chapter 6
Turn source material into a purposeful, differentiated lesson package.
- Best for
- Lesson planning
- Typical use
- 15-30 minutes
Chapter 7
Set grade level, language, translations, and other shared defaults once for the whole lesson.
- Best for
- Every teacher
- Typical use
- 2-minute preflight
Chapter 8
Prepare, run, differentiate, and close a live lesson safely.
- Best for
- Live lesson team
- Typical use
- Before, during, and after class
Chapter 9
When students see Adventure Mode, lesson-scoped resume, and the assignment switch.
- Best for
- Classroom teachers
- Typical use
- 5 minutes
Chapter 10
What a parent authoring at home can reach, what stays school-only, and how teachers hand off cleanly.
- Best for
- Families and teachers who coordinate with them
- Typical use
- 5 minutes
Chapter 11
Check the real learner experience and remove barriers before sharing.
- Best for
- Every teacher
- Typical use
- 10-minute review pass
Chapter 12
Interpret classroom evidence carefully and plan useful follow-up.
- Best for
- Teacher or coach
- Typical use
- 5-10 minutes after class
Chapter 13
Use practical recipes for common middle-school teaching needs.
- Best for
- Middle-school teacher
- Typical use
- 5-20 minutes per recipe
Chapter 14
Follow one fictional learner from a shared target through privacy-safe supports, live Canvas examples, evidence, and the next teaching decision.
- Best for
- Teachers planning differentiated instruction
- Typical use
- 15-minute worked example
Chapter 15
Preserve a shared science target while adding reviewed home-language access, visuals, response options, and bilingual delivery checks.
- Best for
- Teachers and multilingual learner teams
- Typical use
- 15-minute worked example
Chapter 16
Design a formative science check that protects the construct, offers equivalent response routes, and distinguishes access failure from missing knowledge.
- Best for
- Teachers and assessment or accessibility teams
- Typical use
- 15-minute worked example
Chapter 17
Use student data and generated materials with appropriate judgment.
- Best for
- Anyone sharing or generating
- Typical use
- 60-second preflight
Chapter 18
Talking with the assistant: conversation first, offers before actions, and what the microphone states mean.
- Best for
- All teachers
- Typical use
- 5 minutes
Chapter 19
The four export formats, the handout reading tools, annotations that stay put, and printing that always comes out light.
- Best for
- Classroom teachers
- Typical use
- 10 minutes
Chapter 20
Turning an inherited document into an accessible version: what you can upload, the audit, Make Accessible, the human review, the evidence report, the local connector, and the no-egress option.
- Best for
- Teachers, specialists, and accessibility staff
- Typical use
- 10 minutes
Chapter 21
Recover work and diagnose common classroom problems.
- Best for
- Teacher or support lead
- Typical use
- First 90 seconds
Chapter 22
Where timed math practice and CBM probes live, and the fastest way to open them.
- Best for
- Teachers and specialists
- Typical use
- 5 minutes
Chapter 23
Find specialist surfaces, keyboard help, and product terminology.
- Best for
- Specialists and tool finders
- Typical use
- As needed
Chapter 24
Introduce AlloFlow as an instructional routine with shared guardrails and coaching.
- Best for
- School leader or coach
- Typical use
- 30-day rollout
Chapter 25
The technical brief: the client-side core, deployment-specific accounts and data paths, AI backend choices, and what to verify.
- Best for
- IT and technology directors
- Typical use
- 5 minutes
Chapter 26
The nine Leadership Hub tools: visits and coaching, equity and student-services analytics, meeting documentation, multilingual family communication, and backing the whole suite up.
- Best for
- Principals, coaches, and student-services leaders
- Typical use
- 20 minutes
Chapter 27
Use the live STEAM Lab catalog to find, verify, and share a focused interactive tool without relying on a stale printed count or inferred link.
- Best for
- Any teacher
- Typical use
- 8 minutes